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2025-03-15

Scheduled Pinned Locked Moved Development Updates
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  • purpleP Offline
    purpleP Offline
    purple
    replay
    wrote on last edited by
    #1

    This update is going to be rather technical, no good looking screenshots today.

    • We upgraded our toolchain to llvm 20, which took some time as we compile with maximum strictness against clang and msvc. We also run an aggressive clang-tidy config which always takes a bit of work after major toolchain upgrades.

    • We made some other miscellaneous upgrades to our build system. Some for speed, mostly to improve compatibility and stability for the future open source release.

    • We fixed a bug causing delayed crashes related to improper refcounting when dealing with game objects which plagued us for quite some time.

    • We successfully merged a PR upstream relating to our scripting system (more on that soon hopefully).

    Currently we are re-working large parts of our animation sync, as the current way is unsustainable when it comes to bandwidth usage.
    We are moving towards a more direct integration within the games AI and Workspot systems to synchronize more state and author animations locally from that shared state.

    We will keep you updated, but for now that's it.

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